Showing posts with label copyright. Show all posts
Showing posts with label copyright. Show all posts

Monday, December 10, 2012

Coming Out

It feels so good to be out of the closet.  Here is my big admission!

I am a wannabe indie game hacker!!!
The crowd shuffles nervously.  Is she for real?  Wow - brave to come out like that, but geez those folks who think they can be indie game coders - soooo llaaaaaammmme.
Well if I ever worried what people thought I would never do anything.  :-)

Here's a screenshot of very early days game screens, just to show that I'm not completely delusional.

Ethex Screenshot (C) Sarah Smith 2012

What's it all about?  What kind of a game is it?  What's the tech stack, platform, genre?  How did you create that artwork?  Well - keep posted, subscribe to the blog and all will be (incrementally) revealed.

So this blog post marks the beginning of a few things for me:
  • I am officially taking my indie game coding efforts seriously
  • This right here is going to be my development blog
    • updates on progress
    • screenshots
    • insights on the game design process
    • sez-cam: developer eye view of game dev in the raw
  • I will also post random tutorials, learnings and snippets
  • Commit to posting here at least a couple of times a week
And, when my game gets to the point I can publish, you'll know it right here, first thing.

Why would I do all this?  Haven't I got a game to write?  Well, yeah - but its hard hacking away by yourself in a room.  This blog is my way of letting you all in to shine a little light, keep me sane, and maybe lend some encouragement on the way.

In return I hope there's some useful stuff, some entertainment and a few lessons.

Oh, and quick note to the "borrowers" looking for free game art and resources - my definition of success here is that my game makes money.  I don't want to give away my art for free.  I want to make a living out of making games so I can keep doing it.  So this is not a site full of free stuff: if I post some images here or any other game resources, unless I say otherwise they're not for folks to dump into some knock-off game and call it their own work.  Didn't I use Free technologies, and other free stuff from kind people?  Yes!  Doesn't that mean I should in turn give away what I do?  No!  Hey, I hope that is obvious.  Any questions about this contact me in the comments.

Code is an exception mostly: in general in code I post here will have a notice on it that you can use it for whatever you like.  The full source code for the game is not going to be open-sourced, but I have a plan to make as much of the framework of it as I can open-source eventually.  That is I want to split out the artwork and content from the machinery - but that has to be a secondary goal to making a real working game.

So welcome.  And please keep up the commentary - here or on my Google plus account, check the side bar for details of that.