I am a wannabe indie game hacker!!!
The crowd shuffles nervously. Is she for real? Wow - brave to come out like that, but geez those folks who think they can be indie game coders - soooo llaaaaaammmme.
Well if I ever worried what people thought I would never do anything. :-)
Here's a screenshot of very early days game screens, just to show that I'm not completely delusional.
What's it all about? What kind of a game is it? What's the tech stack, platform, genre? How did you create that artwork? Well - keep posted, subscribe to the blog and all will be (incrementally) revealed.
So this blog post marks the beginning of a few things for me:
- I am officially taking my indie game coding efforts seriously
- This right here is going to be my development blog
- updates on progress
- screenshots
- insights on the game design process
- sez-cam: developer eye view of game dev in the raw
- I will also post random tutorials, learnings and snippets
- Commit to posting here at least a couple of times a week
And, when my game gets to the point I can publish, you'll know it right here, first thing.
Why would I do all this? Haven't I got a game to write? Well, yeah - but its hard hacking away by yourself in a room. This blog is my way of letting you all in to shine a little light, keep me sane, and maybe lend some encouragement on the way.
In return I hope there's some useful stuff, some entertainment and a few lessons.
Oh, and quick note to the "borrowers" looking for free game art and resources - my definition of success here is that my game makes money. I don't want to give away my art for free. I want to make a living out of making games so I can keep doing it. So this is not a site full of free stuff: if I post some images here or any other game resources, unless I say otherwise they're not for folks to dump into some knock-off game and call it their own work. Didn't I use Free technologies, and other free stuff from kind people? Yes! Doesn't that mean I should in turn give away what I do? No! Hey, I hope that is obvious. Any questions about this contact me in the comments.
Code is an exception mostly: in general in code I post here will have a notice on it that you can use it for whatever you like. The full source code for the game is not going to be open-sourced, but I have a plan to make as much of the framework of it as I can open-source eventually. That is I want to split out the artwork and content from the machinery - but that has to be a secondary goal to making a real working game.
Oh, and quick note to the "borrowers" looking for free game art and resources - my definition of success here is that my game makes money. I don't want to give away my art for free. I want to make a living out of making games so I can keep doing it. So this is not a site full of free stuff: if I post some images here or any other game resources, unless I say otherwise they're not for folks to dump into some knock-off game and call it their own work. Didn't I use Free technologies, and other free stuff from kind people? Yes! Doesn't that mean I should in turn give away what I do? No! Hey, I hope that is obvious. Any questions about this contact me in the comments.
Code is an exception mostly: in general in code I post here will have a notice on it that you can use it for whatever you like. The full source code for the game is not going to be open-sourced, but I have a plan to make as much of the framework of it as I can open-source eventually. That is I want to split out the artwork and content from the machinery - but that has to be a secondary goal to making a real working game.
So welcome. And please keep up the commentary - here or on my Google plus account, check the side bar for details of that.
No comments:
Post a Comment