From recent Indie Game Dev events I've been to in Brisbane and looking online many many Indie Game Dev's work a day job and then come home to do their development work at night and on the weekend. For me over the past 6 months, when I was working on contract during the day and hacking fun game stuff at night that just was not working at all, so I saved up and got myself to the point where now I can work on my games wholly and solely. Its something I always wanted to do and now can afford to do.
But to make that work I found I needed to get into the swing of things, in my own way, and that meant figuring out how to get my work done - getting my energy happening - when Game Dev was no longer just some super fun sideline from my main job. If you have a day job, then folks are not really going to give you a hard time if whatever you're doing as a sideline doesn't work out. But if its your main gig, then the pressure is on and its a different thing.
Yesterday I went down to the Kelvin Grove Urban Village which is our local "town center" about 4 blocks from home, and I sat on a park bench outside the coffee shop drinking a flat white, and drawing this sketch of the KGUV complex - or part of it. Drawing in real life (not inside, from photos) is one of the things I need to do - likewise getting outside, and interacting with people: even if its just "Flat white, no sugar - thanks".
Taking time out to look up, and really see, I guess you could say. Drawing makes you look at and understand objects in the real world, how they are lit, how they are constructed in a way that just strolling through really just can't.
I saw the movie "Indie Game" and how those guys handled the pressure of developing ones own creation. There really wasn't much else in their lives outside of the game, although I think the creator of Super Meat Boy really had a better perspective than most of the developers depicted there. He put energy and time into his relationship with his wife, and also into his home life - as well as focusing all his creative output into the game. Actually watching that movie and how gritty and real it was (or at least it seemed) made me feel inclined to include the personal side of my game development experience here. None of us are machines, and the more creative we are I think the harder it can be to force that creative energy when it doesn't want to happen.
Some of those guys in the Indie Game movie I don't think ever did any grocery shopping, and though we don't get to see inside their refrigerator I'm guessing it was tumbleweeds in there. Except for the cases where they had someone else to pick up on the chores of actual life for them as in the case of one of the guys who was still living at home.
Having my home be a nice cheery place with food in the refrigerator, and the dust bunnies pretty much under control is something that is part of who I am. So skimping on running the house is not a way for me to find more time in my day.
I also know from bitter personal experience that if I don't get a fair amount of physical exercise I don't deal with pressure of any kind. In short if I don't train 2-3 times a week I quickly start going quite a bit mad. I'm very lucky because I personally know quite a few very intelligent software developers and creative people who struggle with psychological issues and who are on medication for it. Me, I have my own challenges - not ones I like to talk about and nothing compared to the challenges faced by my acquaintances that I just mentioned - but I have always been able to deal with that stuff by hitting the gym. That has pretty much always worked for me.
When I was travelling for work, I'd land in whatever country it was break out my shoes or whatever and hit the hotel gym, find a track around a river somewhere, or even do laps in the hotel pool. This was the only thing that helped me not to go stark raving mad with jet lag, and the weirdness of having 300+ people in a conference venue in Munich waiting to hear what I had to say about software engineering. No pressure, right?
So - gym/exercise, keeping house & home together - that's two big things.
But numero uno is making time for my partner Raymond - who I've already mentioned in this blog as being a total saint when it comes to my work. One thing that is tough, is for some reason I am super-productive and motivated to work when Raymond is around the house. And I find during the day when he is out at work, that is when I find my focus drifting. Sigh. I feel like when we're home together is when I should down tools and spend time with him, but right now its not completely working out that way.
You can see why hacking in my "spare time" wasn't working. When I had a full-time job, "spare time" really did not exist. I could make time for my game dev only by neglecting other really important parts of my life.
Edmund, the creator of Super Meat Boy and other games, and also probably the most together of all the developers depicted on the Indie Game movie I think was as successful in life as in game development because he made his time with his partner work as a thing, alongside and in train with working on his game. I guess this kind of thing is very individual. And maybe the maker of the movie cut him a break here, as he was kind of depicted as a god of the Indie Game devs with all the answers. I dunno.
I've always done my best work nights and evenings. The darker and the more rain and cold there is, the better I work. Unfortunately its the evenings when Mr Smith is home and I am trying to make time to slot him into my busy schedule somewhere. Same again on the weekends - I again seem to be very productive during the weekends when he's around.
One good sign is that last weekend worked well where we made time to do some active stuff together: headed out on our bikes for a few hours up to Mt Mee and back on Saturday, and went for a walk around Southbank's new cafe district on Sunday. Actually making some active things to do together I think is better than just "time", which can wind up meaning just blobbing. And between those activities I also got quite a few hours of hacking done on the weekend, in between times.
Productivity: here are some sinks - TV and the Internet. I've kind of cut back on doing stuff on the internet, like Google plus was becoming a habit. There are people wrong on the Internet!!
But I'm going to have to cut back on TV. We don't get broadcast TV but we have a bunch of SciFi and other shows cued up on iTunes and on DVD's - its all too easy to watch a show over dinner, and then press the button to watch the next one instead of heading downstairs to get a few more hours work done.
Still its starting to shake down into some sort of plan - I kind of goof off a little bit in the mornings, go walk and draw, get a coffee or go to the gym: then its in the evenings I get most of my work done. I still have a long way to go before I get a really good productive routine going, but we'll see.
I'd be interested to know: what do you skimp on to fit game coding in? How do you schedule your time?